Up to date: Jun 9, 2023 8:25 pm
Road Fighter 6 introduces a various roster of fighters, every wither their very own distinctive playstyle and skills. Amongst them is taking part in Marisa, a formidable and agile character descended from Spartans calls for precision and strategic gameplay. On this information, we’ll delve into the intricacies of taking part in Marisa, exploring her transfer set, combos, suggestions and counters. By the top you’ll have the data and instruments to dominate the aggressive battle hub or via World Tour Mode with this fascinating fighter.
What are Marisa’s greatest strikes in Road Fighter 6?
Marisa is understood for her pace and acrobatic actions, permitting her to rapidly shut the gap between her and her opponents. She excels in Shut-Quarter Fight, counting on her pace and agility to overwhelm foes with a flurry of strikes. Her transfer set consists of a big selection of versatile assaults together with her super arts, making her a difficult character to grasp however extremely rewarding for many who do.
Listed here are a few of Marisa’s primary strikes to good:
- Standing/Leaping and Crouching Heavy Punch and Heavy Kick
- Gladius (charged)
- Phalanx
- Again + Heavy Punch
- Heavy Two Hitter (Heavy Punch + Heavy Punch goal combo)
It is a listing of all of Marisa’s strikes:
Strikes | Tips on how to | Description | Sort |
---|---|---|---|
Caelum Arc | Down + Heavy Punch (whereas leaping) | Aerial hammer punch | Distinctive Assault |
Dimachaerus | Down + Down-Again + Again + Punch + Ahead + Punch | Uppercut-overhand combo | Particular Transfer |
Flax Crusher | Ahead + Heavy Kick (x2) | Two-hitter physique knee | Distinctive Assault |
Gladius | Down + Down-Ahead + Ahead + Punch | Charged physique jab | Particular Transfer |
Goddess of the Hunt | Down + Down-Ahead + Ahead + Down + Down-Ahead + Ahead + Kick | Full-swing uppercut | Tremendous Artwork 3 |
Heavy Two-Hitter | Heavy Punch + Heavy Punch | Charged jab-cross | Distinctive Assault |
Javelin of Marisa | Down + Down-Ahead + Ahead + Down + Down-Ahead + Ahead + Punch | Full-power overhand punch | Tremendous Artwork 1 |
Mild Two-Hitter | Mild Punch + Mild Punch | Fast jab-cross | Distinctive Assault |
Magna Bunker | Again + Heavy Punch | Physique uppercut | Distinctive Assault |
Malleus Breaker | Down-Ahead + Heavy Punch (x2) | Two-hitter overhand punch | Distinctive Assault |
Marisa Type | Heavy Kick or Heavy Punch (lengthy press Assault button for extra impact) | Physique hook or spinning hook kick | Distinctive Assault |
Medium Two-Hitter | Medium Punch + Medium Punch | Physique jab-cross | Distinctive Assault |
Meteorite | Down + Down-Again + Again + Down + Down-Again + Again + Punch | Midair hammer punch | Tremendous Artwork 2 |
Mounted Grace | Ahead + Mild Punch + Mild Kick (When an opponent is close to) | Leg takedown | Throw |
Novacula Swipe | Ahead + Medium Punch + Heavy Punch | Two-hitter low hook | Distinctive Assault |
Novacula Thrust | Ahead + Medium Punch + Heavy Kick | Strike-kick combo | Distinctive Assault |
Phalanx | Ahead + Down + Down-Ahead + Punch | Leaping superman punch | Particular Transfer |
Ponte Milvio | Again + Mild Punch + Mild Kick (When an opponent is close to) | Fireman’s throw | Throw |
Quadriga | Down + Down-Ahead + Ahead + Kick | Entrance push kick | Particular Transfer |
Scutum | Down + Down-Again + Again + Kick | Excessive boxing guard | Particular Transfer |
Volare Combo | Medium Punch + Medium Punch (whereas leaping) | Midair jab-cross | Distinctive Assault |
Tips on how to grasp Marisa Fundamental Combos in Road Fighter 6
To start, let’s check out easy methods to play Marisa’s some signature strikes and combos, when you grasp these, some other enjoyable experimental combos may be practiced within the coaching mode or in an informal match up. Word: All of those controls are based mostly across the traditional management system.
- Magic Chain (Quarter Circle Ahead + Punch):
- This transfer is Marisa’s go-to combo starter, permitting her to provoke devastating strings of assaults. Experiment with completely different punch buttons to search out the simplest follow-up strikes.
- Mild Beam (Cost B, Ahead + Punch):
- This highly effective projectile transfer is a key instrument in Marisa’s arsenal. It may be used to manage house, forcing opponents to strategy cautiously or danger taking vital harm.
- Phantasm Spark (Quarter Circle Again + Kick):
- Marisa’s Phantasm Spark is her tremendous transfer, dealing huge harm to opponents caught in its vary. Grasp the timing and incorporate it into your combos to maximise harm output.
Different Combos to attempt as Marisa
- Newbie Combo – Mild Two-Hitter + Medium Two-Hitter + Phalanx
- Double-tap gentle punch + double-tap medium punch + quarter-circle ahead and impartial punch
- Intermediate Combo – Novacula Swipe + Javelin of Marisa
- Ahead medium punch + ahead heavy punch + double quarter-circle ahead and impartial punch
- Superior Combo: Magna Bunker + Quarter Circle Again Heavy Punch + Ahead Heavy Punch + Quarter Circle Ahead Heavy Punch + Goddess of the Hunt
- Again heavy punch + quarter-circle again heavy punch + ahead heavy punch + quarter-circle ahead heavy punch + double quarter-circle ahead impartial kick
Suggestions for taking part in Marisa
To excel with Marisa, contemplate the next suggestions, we’ll go into extra depth on every of those factors beneath:
- Make the most of her mobility
- Combine-up your offense
- Capitalize on knockdowns
- Grasp her V-Ability and V-Set off
Make the most of her mobility
Marisa’s pace is her best asset. Use her fast dashes and command hops to evade opponents’ assaults and create openings for counterattacks.
Combine-up your offense
Marisa thrives on unpredictability. Incorporate each excessive and low assaults, throws, and cross-ups to maintain opponents guessing and stop them from establishing a defensive sample.
Capitalize on knockdowns
Once you efficiently land a knockdown in your opponent, make the most of the chance. Stress them with mix-ups, bait reversals, or throw them off-guard with a meaty assault on their wakeup.
Grasp her V-Ability and V-Set off
Experiment with Marisa’s distinctive V-Ability and V-Set off talents to reinforce her offensive capabilities or achieve defensive benefits. Every V-Ability and V-Set off possibility gives distinct benefits, so discover those that complement your playstyle.
Countering Marisa
Regardless of her strengths, Marisa does have weaknesses that may be exploited:
- Zoning characters
- Grapplers
- Punishing unsafe strikes
Zoning characters
Fighters with robust zoning talents can create distance and management house successfully, limiting Marisa’s mobility and shutting choices.
Grapplers
Characters with highly effective throws and command grabs can punish Marisa’s close-range offense. Be aware of opponents who excel at grappling and modify your strategy accordingly.
Punishing unsafe strikes
Marisa’s highly effective assaults typically include a excessive danger. Study to acknowledge and punish her unsafe strikes to show the tide of the match in your favour.
Mastering Marisa in SF6 requires a mix of precision, pace, and technique. By understanding her transfer set, executing devastating combos, and using efficient methods, you possibly can unleash the total potential of this agile fighter.
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