DLSS 3.5 Assist Comes With A New Trick
NVIDIA has added an attention-grabbing new characteristic to DLSS 3.5, which is able to enhance the efficiency of video games which totally help it. You probably have an RTX card and are enjoying a sport that helps Ray Reconstruction, at the moment solely Cyberpunk is engaged on it, you possibly can scale back the affect ray tracing has in your efficiency.
In the identical means that DLSS allow you to upscale to your displays native decision from a decrease one to offer you higher efficiency than you’ll have in any other case, Ray Reconstruction will do the identical for ray tracing. NVIDIA are changing the present denoisers they use to scrub up the nasty uncomfortable side effects ray tracing causes. The present algorithms might be overenthusiastic and take away some visible results which ought to have been left alone, with Ray Reconstruction knowledge from the earlier frames are included to maintain extra lighting results with out letting issues by that shouldn’t be displayed.
The screenshots at Rock, Paper, SHOTGUN reveal what it seems like, although we should wait a bit to seek out out what sort of impact it has on efficiency.
Discussion about this post